Sound Redesign Demo Reel
Project Description:
A demo reel consisting of sound redesigns of God of War: Ragnarok, Kung Fu Panda 1, and Star Wars: The Last Jedi.
Sound assets were recorded by me and retrieved from Soundly and SoundQ libraries. All sounds were edited and mixed by me in Pro Tools.
Timestamps:
God of War: Ragnarok: 0:00 - 0:33,
Kung Fu Panda 1: 0:33 - 1:00,
Star Wars: The Last Jedi: 1:00 - 1:21.
Visuals used for portfolio purposes. Original property of Sony Interactive Entertainment, Dreamworks Animation, and Lucasfilm Ltd., respectively.
God of War Clip credit: GameClips YouTube Channel
A Morning of Peace - A Sonic Short Story
Project Background:
After discovering Marshall McGee’s 'An Object At Rest' remake, I was immediately captivated by the idea of building a story with sound. Working within the constraints of Pro Tools Intro at the time—which lacked video support and restricted me to just eight tracks—I developed the 'Sonic Short Story' concept: a challenge to build immersive, standalone worlds through sound alone. This foundational practice of 'doing more with less' continues to drive my work today as I expand my toolkit into Pro Tools Studio.
Project Description:
This "Sonic Short Story" follows the morning routine of a city dweller—from the initial alarm and morning rituals to the ambient bustle of purchasing a newspaper and coffee. Without a visual component, the narrative relies entirely on spatial cues and Foley to guide the listener's imagination.
Sound Sources: A blend of home-recorded Foley and assets from SoundQ.
Constraint-Driven Processing: To maintain the strict 8-track limit, I utilised Pro Tools AudioSuite for destructive processing. By rendering effects like EQ, reverb, and compression directly into the clips, I was able to build a dense, layered environment that sounds significantly larger than its track count suggests.
Every sonic element in this sonic short story was meticulously placed to ensure clarity and narrative pacing in a purely auditory form.
Digitally Replicated Ecological Soundscape
Project Description:
This project features a completely generative, digital ecological soundscape made with VCV Rack 2.
Sound Sources: This soundscape consists of two mythical birdcalls, crickets, rain, individual droplets, and thunder.
Processing: Each sound is modulated and controlled by different modules, including random signal generators, filters, EQs, waveshapers, LFOs, and sequencers.
Dynamic Logic: An implemented logic gate to create environmental reactivity; specifically, a "startle" system where thunder triggers an immediate ducking of cricket activity, followed by a gradual generative "recovery" period.
I chose to build this soundscape through modular synthesis to explore the limits of non-linear environmental storytelling, moving away from the conventional tools, like Phase Plant.
This demo is a technical prototype that serves as the foundation for my current master's degree studies.